I’ve been re-watching Star Wars1 this weekend in preparation for The Force Awakens and a special episode of The Divide we are recording after Christmas. When it got to the Death Star briefing sequence towards the end of A New Hope, I was reminded of an exce...
Read article >
I’ve been working on a tvOS app for a client recently which has led to a lot of time spent building to both the Apple TV hardware and simulator. Whilst the simulator is very good for basic testing, the simulated remote can be a bit tricky to use and so I wa...
Read article >
I’m happy to announce that The Divide, a new podcast I’ve been working on recently, is now available on iTunes.
Read article >
Every year we seem to buy a bigger Christmas tree. This year is no exception and it is now proving difficult to maneuver around it to turn the lights on and off. To fix this, I’ve connected my lights up to a Belkin WeMo and I’m running the excellent Homebri...
Read article >
A big update I worked on for Brapp went live today on the App Store. It’s the first major update for the app and adds the following:
Read article >
I’m happy to announce that an iPhone app I’ve been working on since September this year has gone live in the App Store; Chipp’d v2.0.
Read article >
iOS provides a number of useful modal views within it’s system frameworks with everything from sending email to taking photos or video. However, there is still not a standard way to perform what is a fairly basic task; recording a voice memo.
Read article >
Following on from my post yesterday about the broken implementation of the HKHealthStore method deleteObjectsOfType:predicate:withCompletion:, I’ve put together a gist which provides a fixed method that works with HKSampleType objects; deleteSamplesOfType:p...
Read article >
Working with any code, it is inevitable that you’ll stumble across bugs. When this happens with iOS development, Apple ask developers to submit a “radar” so that they can track and hopefully fix any issues that arise. The issue is that the Apple Bug Reporte...
Read article >
Over three and a half years ago I announced the launch of WallaBee, “the ultimate collectibles game for iOS”. Whilst it has been a labour of love for me for over the past four years, it has also been incredibly stressful and draining at times. Today I was v...
Read article >